Samuel Brzeski and Robin Everett
Proust Crisis
Proust Crisis
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An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.
Supported by Norsk Kulturrådet.
Author: Samuel Brzeski and Robin Everett
Editor:
Publisher: TEXSTpress
Contributor(s):
Year: 2021
Pages: 244
Language: English
ISBN: 9788269196849
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