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Samuel Brzeski and Robin Everett

Proust Crisis

Proust Crisis

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An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.

Supported by Norsk Kulturrådet.

Author: Samuel Brzeski and Robin Everett

Editor:

Publisher: TEXSTpress

Contributor(s):

Year: 2021

Pages: 244

Language: English

ISBN: 9788269196849

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